Mrs. Bash

Monday, September 10, 2012

Tool # 11

1. What are your favorite tools you now have in your personal technology toolbox? I plan to use the Web 2.0 activities such as MangaHigh to reinforce skills that my students are working on. Because I am an intervention teacher and don't have my own classroom, much of my instruction needs to tailored to the individual student. Programs like this will enable me to do so. 2. How have you transformed your thinking about the learning that will take place in your classroom? How has your vision for your classroom changed? Are you going to need to make any changes to your classroom to accommodate the 21st Century learner? I have increased my knowledge of the tools available to me and my students and become more aware of the activities that will engage a 21st century learner. I really enjoyed the video in one of the first tools about how we continue to try to teach students in the same "Industrial World" ways when they are living in a Digital World. Our school system isn't suited to what our students need. Many of the students I work with are labeled ADHD and I hope to be able to help them by incorporating technology into what I do with them. 3. Were there any unexpected outcomes from this program that surprised you? No. I was only surprised in how extensive it was. It took me a long time to complete.

Friday, August 24, 2012

Tool # 10 Digital Citizenship

I'm very glad this was included because I think that in the past schools have treated the Internet as something outside of the scope of school. Unfortunately this means that for years kids and young adults have been using the Internet without guidance for what is appropriate. The three things I would most want my student to understand about being a digital citizan are: 1. What happens on the Internet, stays on the Internet. Forever. What you look at, who you chat with, what you post and who you tag... these can all affect your life down the road so be careful! 2. Online friends are strangers and should be treated as such. 3. Just because it is on the Internet does not make it true. I found this resource-- a lesson plan on #2 above-- and I would definitely use this sample lesson plan to help me teach this concept to kids. I think it would be powerful to add an activity where I would give students sample profiles of "kids their age" and have them discuss the person. Then I would show them a picture of "who they really are" (ie an adult they don't know) and have them discuss what they just found out, and what that helps them to understand about using the Internet. With parents, I think including in newletter tips about what to discuss with their kids about digital citizenship is a good idea. (Also, maybe talking with the parents at conferences about their child's online activity?)

Tuesday, August 14, 2012

Tool #9

First of all, I really loved the video by Sir Ken Robinson. It was completely captivating and informative. Our students need to learn in schools what they will use in their lives. They WILL be using these kinds of technology in their work and personal lives in the future and so should be using them both as an end unto themselves and as a tool to help the meet the learning objectives in our classrooms. Students should be held accountable for every piece of learning in the classroom. If you do not, you will not know that learning has taken place. I tried out a couple of the learning sites that were listed. I especially like Mangahigh because of the appeal of the cartoons and the variety of levels and games/activities available. I think this would be a very engaging way for students to practice a math skill in a work station/center. It is also easy to hold them accoutable because you can track students once you have entered them into the class rosters. I also liked because of the variety of activities in a variety of subjects. As far as apps, I liked these: Title: Add Em Up Lite Function: In this game, touch and drag across one to many cells, then release. If the amount is less than the target total, those cells are removed from the board. If the amount is equal, the cells are removed and you get a bonus. Dungeon Geometry Lite Dungeon Geometry is an educational serious game which allows children [Ages 4 - 7 ] to understand basic geometry concepts. The child explores the dungeon, collects items, fights with Greek mythology monsters while triying to solve cool educational puzzles. With four different types of activities which take place in a physical touch environment, children will: - Develop the sense of space - Recognize and classify geometry objects - Be familiar with geometric transformations in 2D such as scaling, reflection and rotation - Have fun and help your children learn with fun basic geometry concepts.

Tool #8 Devices in our school

I am excited that the teachers and students at Bunker Hill have access to netbooks, ipods/itouches and ipads. I have used all of these, so although I didn't learn anything new about the devices, I am excited to help teachers get started implementing these in their classrooms. As the intervention specialist, I can see how having devices such as these would be beneficial. Students who need extra practice on a skill can be working independently on a netbook or ipad. Students who need a different presentation style due to learning style differences can be using one of these devices as well. I don't have a classroom per se so I would be managing them but I have lots of ideas from having contracts and organizational systems to lessons on appropriate use. Having a couple of student managers really helps as well.

Tool #7 Online Digital Projects

I am not a classroom teacher this year but I would encourage the teachers that I work with to engage in facilitating such projects. Many teachers have had their class write pen pal letters to other students across the country or world to help them better understand the writing process (including having authentic audiences) and culture. This can easily be done as an online project through a variety of sharing sites such as goodle docs. Last year, some of my students worked on an E-pals project where they read a book and then shared emails back and forth about their reactions to the books. This could be implemented at any point in the year, once you have gone over computer usage rules and Internet safety.

Monday, August 13, 2012


In this tool, I used Wallwisher and Poll Everywhere.  These are both good tools for helping to create a dialogue within the classroom.  They both could be useful for using in a discussion about literature, but I thought I would try one for reading and one for math.

Thursday, August 2, 2012

#5 Web 2.0 Tools

I had so much fun creating a comic with Make Beliefs Comix!  . Here is what I created.
I also created this motivational poster on Big Huge Labs:

I can really see tools like these being great ways for getting reluctant readers and writers invested in a story or project. How fun!!